It’d be great for teaching kids ages 10 and up how to manage money, without it seeming like a lesson. I think it’s a great way to ease yourself into the simulation genre. Rollercoaster Tycoon Adventures, even with the missing management features, has a lot going for it. In the original trilogy, that time would have been spent setting up ad campaigns or looking for piles of vomit for my janitors to clean up. I spent a lot of time sitting around, waiting for research to finish, so I could build something new. The days of grabbing a maintenance man and dropping him on a broken ride or grabbing a janitor and dropping them on a pile of vomit are gone.įor me, these missing management features are a huge problem. I had one ride that was next to a maintenance building break down, and stay broken for 2 whole in-game days. Whether they do their job or not is completely out of your hands. Instead of hiring individual janitors or maintenance men, you buy and place a janitor or maintenance building. Staff management is completely gone as well. Sure, you can increase the ticket price for your park and each ride or stand, but you can’t take out loans or run advertising campaigns. While you do have to make sure money is coming in so you can buy rides and pay for research, that’s basically all there is to it. Sadly, what I loved most about Rollercoaster Tycoon, the management, is largely missing. I even built one that was so intense, that no one would ride it. After completing the Make Them Scream tutorial, I was able to build several coasters that my park visitors loved. I always had a hard time building coasters in the original 3 Rollercoaster Tycoon games, but building your own coaster in Adventures is easy and fun. The goals and progression were easy to access and understand.Ĭoaster building was also very, very well done. The graphics are cute and fairly detailed for a sim game. I often forget what button does what, and RTA helpfully has most of them on screen. The controls are super smooth and very intuitive. Rollercoaster Tycoon Adventures does a lot of things right. Career lets you build your park at your own pace, while still requiring you to research and stay within a budget. All of the rides and items are unlocked, so you can go as crazy as you want, without waiting for the research to complete. You can build the park of your dreams, your way. There are no goals, no budgetary restrictions, and no distractions. Sandbox mode gives you 2 more ways to play: Creative and Career. Scenario mode is perfect for players who enjoy task or goal-based gameplay.įinally, we have Sandbox mode. These goals are easily completed within the time limit and none of the challenges are super difficult. The Scenario mode contains 16 pre-built parks, each with a set of goals you must complete within a time limit. This is where I spent the most time, and I had a ball building my own park on the moon. There are 4 biomes for you to choose from: Forest, Island, The Moon, or Canyon, making it really hard to get bored with the environment. ![]() ![]() The tutorials were great and explained how everything worked really well.Īdventure mode gives you a set amount of money and a piece of land to build your own park. The second tutorial, Make Them Scream, teaches you how to build your own coasters. It also teaches you about altering the terrain. It covers the UI, the controls, building rides, utilities, and stands, as well as how to customize them. ![]() The first tutorial is Christy’s Fun Fair, which teaches you the basics. ![]() There are 4 modes: Tutorial, Adventure, Scenario, and Sandbox. Rollercoaster Tycoon Adventures has a lot going for it. Is it in the same league as its predecessors? Was it everything I hoped it would be? Not really, and no, but we’ll get to that in a minute. I still love business-sim games, so I was super excited to find out that Rollercoaster Tycoon Adventures was coming to my favorite console, the Nintendo Switch.
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